Introduction
What it does
Section titled “What it does”PartySync lets players form parties that span multiple servers in a proxied network (Velocity, BungeeCord). The party state is held in a shared coordination layer; party transfer between servers preserves voice channel assignments, queue positions, and party-wide mob aggro state where applicable.
Region focus
Section titled “Region focus”The reference deployment targets Asia-region clusters where cross-region latency makes per-server party state unreliable. The shared coordination layer runs on a dedicated API node in the region.
Roadmap
Section titled “Roadmap”0.4— persistent party state across restarts0.5— public Asia API endpoint0.6— Velocity proxy native integration1.0— stable release